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Old Mar 17, 2006, 06:38 AM // 06:38   #41
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Quote:
Originally Posted by Mr Daggerfall

#1 - 25 additional skills for existing characters is basically a mix of existing effects.

#2 - New classes are simply a mix and match of existing skills like " X removes
enchantments, Y has a speed buff"

#3 - All the weapons are basically the same junk. Green weaps have collector counterparts... we grind endlessly just to have an aesthetic/ a miniscule advantage over the others.

#4 - How long is Factions going to last with people running to and fro between mission towns?
I can get a pre sear character to Citidel and Fire Island Missions in 3 hours tops.
This game was designed similiar to magic the gathering, so for #1 and #2 is no big surprise to me and fine with it.

#3 Skill > Grind - They want people to easily get access to good items.

#4 Anet has made a game that can be played in many different ways to get different play styles to appeal to a wide group of people who play for different reasons.

And I've posted my view of 6 vs 8 slots in the big fourm, I'm ok with 6 slots (reason see other thread).

Last edited by EternalTempest; Mar 17, 2006 at 06:41 AM // 06:41..
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Old Mar 17, 2006, 07:06 AM // 07:06   #42
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Quote:
Originally Posted by Mr Daggerfall
When did I EVER encourage anyone to purchase and play Oblivion? please quote me if i did..
http://www.guildwarsguru.com/forum/s...3&postcount=53

Your posts to this point have been:

'This game sucks'
'A.Net screwed up bigtime'
'I'll be buying Oblivion'

Tack that onto an Elder Scrolls inspired nickname and connect the dots. Excuse me if I'm not a drooling moron.


Quote:
Originally Posted by Mr Daggerfall
I feel that the gameplay is virtually identical to Prophecies.
Wouldn't that be the point?


Quote:
Originally Posted by Mr Daggerfall
Blah blah blah All the weapons are basically the same junk blah blah blah
Sounds like you want a grind game. Please read the bold text at the top of the front flap on the box you purchased:

"Prove your worth in a world where skill decides. Your skill will be your legend. You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highers levels of tournament play, it will always be your skill that earns you victory or defeat."

You mean you can't spend hours grinding for uberlewt? Who'd have thunk it?


Quote:
Originally Posted by Mr Daggerfall
How long is Factions going to last with people running to and fro between mission towns?
I can get a pre sear character to Citidel and Fire Island Missions in 3 hours tops.
I can hire a chinese farmer to create a new character on my account and deck him out in fissure armor while I masturbate to free internet pornography.


Quote:
Originally Posted by Mr Daggerfall
AND finally only 2 character slots sealed the deal I mean.. WTF.. (refer to countless other posts by others.)
Obviously someone who loves grinding out new characters as much as you do is really hurting for more character slots.


Quote:
Originally Posted by Mr Daggerfall
These are the reasons why i've decided NOT to buy factions.
These are the reasons I've concluded that you're a relentless troll. *sprinkles troll food*


Quote:
Originally Posted by WasAGuest
I'm considering canceling my pre-ordered copy in the wake of learning how Factions works.
Please teach the rest of us how Factions works then. I for one do not know how any of the new gametypes work, let alone how one captures a city, or how access to content is going to be handled. As you've clearly seen enough to decide that this game is not going to be fun for you, you could at least teach the rest of us on the way out.

Peace,
-CxE
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Last edited by Ensign; Mar 17, 2006 at 07:09 AM // 07:09..
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Old Mar 17, 2006, 07:26 AM // 07:26   #43
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Quote:
Originally Posted by Ensign
http://www.guildwarsguru.com/forum/s...3&postcount=53


Tack that onto an Elder Scrolls inspired nickname and connect the dots. Excuse me if I'm not a drooling moron.
Quote:
Originally Posted by Mr Daggerfall
When did I EVER encourage anyone to purchase and play Oblivion? please quote me if i did..

All i mentioned was where my money was going into, that's all. Don't make false assumptions, thanks.
Encouraging would be ranting on about Elder scrolls and Why should one buy it. THAT i didn't do. Hence.. don't assume.

Quote:
Originally Posted by Ensign

Wouldn't that be the point?

Sounds like you want a grind game. Please read the bold text at the top of the front flap on the box you purchased:

You mean you can't spend hours grinding for uberlewt? Who'd have thunk it?

I can hire a chinese farmer to create a new character on my account and deck him out in fissure armor while I masturbate to free internet pornography.

Obviously someone who loves grinding out new characters as much as you do is really hurting for more character slots.

These are the reasons I've concluded that you're a relentless troll. *sprinkles troll food*

Please teach the rest of us how Factions works then. I for one do not know how any of the new gametypes work, let alone how one captures a city, or how access to content is going to be handled. As you've clearly seen enough to decide that this game is not going to be fun for you, you could at least teach the rest of us on the way out.

Peace,
-CxE
Good reasoning skills...
Thanks Ensign, for your inputs.

I'd appreciate more constructive/ tactful comments like Eternal Tempest's, instead of personal attacks.

But oh well.

Last edited by Mr Daggerfall; Mar 17, 2006 at 07:53 AM // 07:53..
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Old Mar 17, 2006, 01:19 PM // 13:19   #44
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Quote:
Originally Posted by Mr Daggerfall
Good reasoning skills...
Thanks Ensign, for your inputs.

I'd appreciate more constructive/ tactful comments like Eternal Tempest's, instead of personal attacks.

But oh well.
Then make your point clearly at the start of the thread.

This thread was flamebait, admit it!
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Old Mar 17, 2006, 01:45 PM // 13:45   #45
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Quote:
Originally Posted by Ensign
Please teach the rest of us how Factions works then. I for one do not know how any of the new gametypes work, let alone how one captures a city, or how access to content is going to be handled. As you've clearly seen enough to decide that this game is not going to be fun for you, you could at least teach the rest of us on the way out.

Peace,
-CxE
I've never been able to play it, but from all the reading (all online material - Gamespot for example) done on it, and comments from others in these forums (all speculation of course) - it seems the end game is locked out for the most part (just like UW and FoW). Having a few areas like that is cool, but adding more of that... nah. Just more sitting around and waiting, unable to plan guild missions or quests days in advance (never know whether the area will be available to play in or not)... it's just not for me. If I could log in and for sure play all the content available to me all the time, then I would probably for sure get it. But $50 for the possiblity to play where I want too? Nah... It's just not for me, sorry, but that's the way it is. It looks great (very well made) but the design for content is what kills it for me. If I'm wrong about it, sweet! I'll go get it, but I'll wait till it's released and hear how it goes. Till then, not going to bother.
There are other reasons as well, but that is a main one.
To answer your question though: My understanding is this - PvP battles it out (like HoH) and once your faction gains control of an area, it is unlocked and PvE'ers now have access to it. The unlocking is done once a day as the servers redraw the lines. PvE contributes (somehow) to this redraw, but if it like that Zaishen Challenge or Thirsty River mission(s)... ugh... give me a cavity...
The daily drawing and unlocking is where the problems for me start to show up. Hypothetical situation: Wednesday guildies and I descide to get together and take on Mission X Friday(for personal reasons, many of us are not on daily so we schedule missions and quests - we are also friends and are very picky who join our guild). Well, Friday comes and the mission is locked. Plan failed... now we all get to farm some more... oh joy. Before someone says "Go PvP and unlock the area" or "Go help unlock it then" - Why? It wont unlock till the next day, if we win it back. This system of locking content out just doesn't work for me.

http://www.guildwarsguru.com/forum/s...d.php?t=136476

This is where part of the "assumptions" come from. The "if it's true" factor and my budget being tight, is why I'll opt out. No worries though, Guild Wars Chapter one is still great and I'll play it till I burn out. Never said I was quiting the game, just not buying Chapter two... more assumptions. hehe

Edit: Here's a good post as well:
http://www.guildwarsguru.com/forum/s...d.php?t=136962

The attitude of content locked by all but the "uber alliances and such"... well, read it and see:

Last edited by WasAGuest; Mar 17, 2006 at 01:48 PM // 13:48..
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Old Mar 17, 2006, 01:51 PM // 13:51   #46
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Quote:
Originally Posted by Mordakai
Then make your point clearly at the start of the thread.

This thread was flamebait, admit it!
I apologize then. I never did point fingers at anyone in my starting post and neither did i expect people to be that touchy.

My question was posted out of curiosity and i was expecting more mature replies.
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Old Mar 17, 2006, 02:04 PM // 14:04   #47
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Quote:
Originally Posted by Mr Daggerfall
Good reasoning skills...
Thanks Ensign, for your inputs.

I'd appreciate more constructive/ tactful comments like Eternal Tempest's, instead of personal attacks.

But oh well.
You made a thread on a Guild Wars forum asking how many people would not be buying the pseudosequel to Guild Wars, saying that the creators of Guild Wars screwed you, and informed us you would be purchasing a specific other game in its stead.

I suppose we should have treated you like a king, then. My mistake.
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Old Mar 17, 2006, 02:09 PM // 14:09   #48
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Well, that's the best thing about Guild Wars. You don't have to buy the expansions to continue playing the original. I've got no beef with those who've decided not to buy Factions, no matter the reason.

I do have a beef with threads that attack Anet and those that are still excited about Factions. If you have a problem, state the problem clearly, and without using flames like "Anet is screwing it's customers."

No, Anet is not "screwing anyone", because you know pretty much what you're getting in Factions (if not all the details). I don't know exactly how the Faction Influence will work, but I'm curious about it, and I don't think it will ruin the game... if it does, well then, I'll be more discerning about buying Chapter 3 then!
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Old Mar 17, 2006, 02:32 PM // 14:32   #49
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At the moment I am in no mood to buy the expansion. That is because we will only get 2 slots instead of the much-needed four (I will not elaborate any of this, have a look at the gazillion posts already written about this) and because the Factions border/Access to end-PVE-content/controlling thingy sounds, according to the articles that are currently available, like the worst idea to hit guild wars since that one guy I met in a pug said he would really need a blow job emote for his female elementalist.

I might change my mind later, but as long as the game has what I see as serious flaws I will not pay for it.
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Old Mar 17, 2006, 10:14 PM // 22:14   #50
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Quote:
Originally Posted by Mosch
At the moment I am in no mood to buy the expansion. That is because we will only get 2 slots instead of the much-needed four (I will not elaborate any of this, have a look at the gazillion posts already written about this) and because the Factions border/Access to end-PVE-content/controlling thingy sounds, according to the articles that are currently available, like the worst idea to hit guild wars since that one guy I met in a pug said he would really need a blow job emote for his female elementalist.

I might change my mind later, but as long as the game has what I see as serious flaws I will not pay for it.
Cool deal, I think people are misunderstanding the factions portion, but oh well. Its no different than having to have favor of the gods to access certain areas currently. To me it is actually more of a chance to access in game content because you have a 50/50 % chance to access certain portions, and when the kuzricks control a certain area, I bet the other facrion will be controlling something else. Its not all or nothing from what I have seen. Currently there are what Korea/ Europe/ America fighting for favor and i am sure there is another one or two. Also I mainly when i am on Europe or America has favor, rarely has Korea had it
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Old Mar 17, 2006, 10:20 PM // 22:20   #51
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I'll be buying both. Does that make me a bad person with a heart of gold ?
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Old Mar 17, 2006, 10:29 PM // 22:29   #52
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Quote:
Originally Posted by rollntider
true but I was being absurd to show how absurd these people are getting.

If these people refuse to buy factions so be it. Play elderscrolls 4 , 5 and 6. I dont care. But I am getting tired of the same people posting the same crap day in and day out. Bashing a game i enjoy. it isnt perfect by anymeans. But I enjoy it, and they must enjoy it also or else they would not be on a forum of a game they hate to continually bash it. Hopefully they have more of a life than that.

I would love more than 6 slots per merged account also, but Anet set it up that way. I may not agree but its their rules. I am not a fan boy for being mature enough to understand this company set a structured way doing something and doing their vision. My vision is not Anet's. Neither is anyone else's here. Should they listen to the fans? of course by all means listen to the fans. Improve where it needs improving. But the fans are not always right.

I am a fan of football, and a coach of my favorite team was once quoted as saying "if i start listening to the fans on how to run my team, I will be soon sitting beside them, because I won't have this job anymore" when questioned about his desicion on which Quarterback to play. He went on to win a national championship that year.

Yeah we all have a right to make our voices known, but we also have a right to leave if we don't agree with the game anymore. I would love to have more than 6 slots, but Anets vision is not that. I am mature enough to not go onto a forum and constantly bash them for disagreeing with me. I also hear people say they would love to purchase more slots, People you can, go to the local walmart, target, best buy, and grab a boxed copy of prophecies. They sell them in 4 slot increments that can't be combined. If you don't like it, then tough, thats the way it is. It would be nice to add more, but that isnt the way the game is set up. I actually enjoy having 2 seperate accounts, i can play with one of my children at the same time now. I still have 3 empty slots and with faction I will have 5 empty slots without characters, until I make my ritualist and assasin.
Iwould agree with you on this 100%. I am sure that anet had to factor in the cost and room for slots. There is a reason they choose only 2 more slots. As for rpg player I don't see the need for more than 1 slot really. Sure I have 4 charactors right now in the game. But it takes a long to time to build those charactors up, I am not going to delete either.

Pvp players like to try alot new chartactors and skills to come up with more builds. Rpg players fall in love with their builds and tend to stay with their builds.

As for me picking anet game, I love the game. However I find it is weak in alot of aeras. I want to see both the pvp and the rpg grow. However I am loyal to rpg first then pvp. When I post about the game. I am posting because I like the game that much to take the time out of my day to give my ideas to improve it. I know what I am talking about. I have to say this game was alot more fun around beta. The charactors I love playing, I cannot even play them no more because the game has changed soooo much!

Last edited by dreamhunk; Mar 17, 2006 at 10:33 PM // 22:33..
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Old Mar 17, 2006, 10:34 PM // 22:34   #53
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What a stupid thread...

sorry...
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Old Mar 18, 2006, 01:09 AM // 01:09   #54
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Quote:
Originally Posted by Mr Daggerfall
I'd appreciate more constructive/ tactful comments
You have posted absolutely nothing constructive so far and are completely unrealistic to expect constructive replies. Gratuitous trolling only results in a nice game of kick-the-troll which I happen to enjoy partaking in.

If trolling these boards was not your intention you are too stupid to post. I can appreciate a good troll when I see one, but if you're really just that clueless I can help you out with the 'not posting' thing.


Quote:
Originally Posted by frojack
What a stupid thread...

sorry...
I was disappointed to see good conversations spawning in it because it just screamed delete me. Ah, well.

---End Stupid Part of Post---


Quote:
Originally Posted by WasAGuest
it seems the end game is locked out for the most part (just like UW and FoW). Having a few areas like that is cool, but adding more of that... nah.
Yeah, I can understand that completely. I'm personally watching those 'elite areas' very closely to see how accessable they are. The favor system was one of the biggest mistakes they made in Prophecies and I'm hoping they don't expand upon the concept. Players want to play the game on their terms, not on terms controlled by effectively random factors that they have little control over. If the new instances are areas that players can't access with any regularity, well, I'm with you all the way, they screwed up bigtime.

The impression I've gotten is that the bulk of the PvE 'storyline' is not going to involve the faction war much at all, outside of introductions. You'd play through the game normally until you reached that game's equivilent of ascension, and then the bulk of the post-ascension, 'endgame' missions are PvE 'war effort' zones that influence those faction lines. Now I really don't have any idea how those lines will move or what they mean, but I wasn't under the impression that they were going to lock out significant amounts of content...certainly nothing central to the storyline.

Honestly locked content bothers me a lot less if there's always something available. The problem with favor in my mind is that it's hit or miss - either you have access to all of it, or none of it. Now if instead of favor, you had five cities that were portals to some endgame content, and members of the controlling faction (not alliance) could access that endgame, well, that seems ok. Exactly which maps would be open to you would vary from day to day but you're always guaranteed something. Applying the same theory to favor, it'd work out a lot better for the players if, for instance, you could access the Fissure of Woe when your world had favor, but could access the Underworld when it did *not* have favor.

In any case, I can see where you're coming from, and it'd definitely make sense for you to take a 'wait and see' approach to Factions.


Quote:
Originally Posted by WasAGuest
Thirsty River mission(s)... ugh... give me a cavity...
Serious question - what's with the gross dislike for Thirsty River? I know it's not just you in particular, that mission is really polarizing, people either love it or can't stand it. What's the appeal of the other missions that's so lacking in Thirsty? I'm guessing it's some pace-of-gameplay thing but I'd like to hear it from someone who dislikes the missions.

Peace,
-CxE
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Old Mar 18, 2006, 02:12 AM // 02:12   #55
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Quote:
Originally Posted by Ensign
Serious question - what's with the gross dislike for Thirsty River?
For me, it's because Thirsty is one of the few missions that is easy to screw up and relatively hard to complete with henchmen. In most other missions, you can get by with one member being a total jackass. In Thirsty, it ends up being a complete wipe.
Pace, like you mentioned, is probably a big part of it. I PvPed before I hit Thirsty River, so that didn't really affect me. For most people, however, it's a sharp jump from the leisurely pace of the other missions to a fast "Gotta Kill The Preist!" game.
It also features one of the first difficult enemies, the Monk Boss and Preist. You have to kill the Preist, but the Monk is constantly healing him with Word of Healing, and the other way around. You could take a Mesmer, but that doesn't fit too well with the "Heal, Tank, Nuke" mindset of the typical player.
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Old Mar 18, 2006, 02:48 AM // 02:48   #56
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Quote:
Originally Posted by Esrever
For me, it's because Thirsty is one of the few missions that is easy to screw up and relatively hard to complete with henchmen. In most other missions, you can get by with one member being a total jackass. In Thirsty, it ends up being a complete wipe.
Pace, like you mentioned, is probably a big part of it. I PvPed before I hit Thirsty River, so that didn't really affect me. For most people, however, it's a sharp jump from the leisurely pace of the other missions to a fast "Gotta Kill The Preist!" game.
It also features one of the first difficult enemies, the Monk Boss and Preist. You have to kill the Preist, but the Monk is constantly healing him with Word of Healing, and the other way around. You could take a Mesmer, but that doesn't fit too well with the "Heal, Tank, Nuke" mindset of the typical player.
You just nailed it for me, it's the pace of it. It's one that isn't leisure and has a rushed feel to it. I have a guildie that loves it though and often joins groups just to do the mission over and over again.
Like I mentioned before, I'm rushed all day, I want to relax when I play... so yea... it's the pace.
As for the difficulty of the bosses, I love playing an interupter and love stopping those mob monks from doing anything. So that part I do enjoy.
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Old Mar 18, 2006, 06:19 AM // 06:19   #57
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Quote:
Originally Posted by Ensign
Excuse me if I'm not a drooling moron.
On behalf of the DMNA (Drooling Morons of North America), we'd just like to state, "He's not with us."




Seriously though, since that post I quoted part of, some good arguments have been made against Factions. It's not going to stop me from getting the game and muddling through it on my own, with PUGs, or with my guild, but how they (ANet) handle the issues that arise will probably affect my chapter 3 purchase.

Honestly though, to this point ANet has been great. I've used their customer support program three times and have three success stories. I don't put much faith in what I read in game previews as they usually have a limited time to get to know the game. I also don't put much faith in word of mouth stuff, like what Gaile Grey does. All I know is she says things that may or may not be true about GW. I could call Ms. Cleo for that kind of info.

Facts for me are, no monthly fee, a decent story to play through, skill counts more than time played, decent PvP, good tech support, no manual patches... how can I not give ANet the benefit of doubt over some dude who writes a story online about a game where nothing is really set yet?
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Old Mar 18, 2006, 07:06 AM // 07:06   #58
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I'm probably gonna buy two copies for both my accounts!
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Old Mar 18, 2006, 08:52 AM // 08:52   #59
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I will buy two copies of Faction to my two accounts and merge them so then there is total 12 character slots. That is probably enough.

2 x 28 euros for Chapter 1
2 x 35 euros for Chapter 2

Total 126 euros. I bought Chapter 1 May 2005 so the "monthly fee" has been so far 5.6 euros per month if you want play with all main professions in PvE.

Last edited by Zakarr; Mar 18, 2006 at 08:55 AM // 08:55..
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Old Mar 18, 2006, 09:41 AM // 09:41   #60
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I hate quoting entire posts so I just tell how I feel and be done with it.

While I have great respect for Ensign and I trust his insight I have to agree with Mr Daggerfall on many of his points. Some of the weapon designs are retardastic (a bird on a stick wtf?) and I'd like to see just a bit more grind involved (just a personal preference to pass my time) etc.

Still I'll be buying my Factions (playability/cost ratio is excellent and money well spent) and I'll merge my accounts -and not whine about the 2 character slots or how I got screwed over by Anet- because I just love this game so much. It's not about the facts it's about the enjoyment.
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